The Pursuit is Happiness is a motto I came up with while living in San Francisco back in 2013. It serves as a constant reminder to stay in the present and find joy in the process.
My good friend Phil Sanders got in touch with me in 2017 about creating a piece of art in Citizen Supply that brought this motto to life. I couldn’t turn down the opportunity to get this message out there. The mural was installed at the end of 2017 and can be found inside Citizen Supply at Ponce City Market in Atlanta, GA.
’The Pursuit is Happiness’ resonates strongly with most individuals, and specifically the dreamers of the Atlanta community. This mural has quickly become a city landmark and destination for thousands to take photos and embrace their individual journey - their pursuit.
Branding Design, Illustration, and Web Design for my wife and I's wedding on October 10, 2015.
Role: Design, Direction, Illustration
In May, 2011, a school project and a vision for a better America was published on Behance for the world to see. The eagerness to reunite America and the positive response that came from the Behance community had shed a new light on a whole new opportunity. Young&United could be more than an idea – more than a dream – Young&United could be a reality.
Over the last year, the youth has come together to create something truly incredible for our country. Times may be challenging, but through hardships there is an opportunity to come together and unite for America's rebuild. As artists, designers, developers, photographers, writers, musicians, and friends, we've come to together to show that a brighter future can be made in America.
Role: Founder, Design, Direction
Role: Art Direction, Design
Within Plantronic’s newly constructed Executive Briefing Center, Gensler and JUXT partnered to create an interactive installation as innovative as the company's history. Our goal was to take over 60 years of history, and create a beautiful experience that would attract, excite, and educate visitors on the company's rich history.
Spanning 18ft by 5ft tall, we created an interactive installation that depicted the company's history in an extravagant yet delightfully simple experience. The design of this experience considered many different variables – including hardware, multi-user cases, animation, and most importantly, simplicity.
First, we vertically oriented 7 LCD Panels, and challenged ourselves to seamlessly integrate hardware within the design. Putting the user first, we decided that each panel would feature its own personal experience. The first 6 panels individually highlighting decades from 1960 - 2010. As the user progresses through history, they arrive on what we call the "NOW+" section. A section that pays off the company's history by highlighting Plantronics' stories of today.
Each decade circle contains historical stories and content for that decade. The user taps a circle, and then can explore the many different achievements and events within that decade. By using the radial navigation, the user can read stories, view images, and watch video content for every event within that decade.
Inspired by the sound wave and fluid motion of time, we designed the "Timewave." This element ties all of Plantronic's history together. As a user approaches the wall, the wave reacts to their presence and vibrates in frequency. Additionally, the wave animates through 5 different colors; each color representing a pillar of the company's standards.
Illustration + Design Direction: Sean Metcalf
Project created for Public School to bring their brand tenants / ethos to life.
Inspired by an American Spirit of optimism, peace, and progress, Young&United's package design pays respect to the haydays of American Manufacturing and the attention to detail that goes into making Young&United's product line. This sustainable package system makes use of a single sided, one color screen print on recycleble paper. All materials are made here in the USA.
When Young&United was funded on Kickstarter at the break of 2013, our goal was to create a packaging system that show the upmost appreciation for our customer's support. We wanted to create a piece that would surprise our customers and give them something that they could potentially hold on to and not immediately dispose. The result was a success, as many of our customers did exactly that – posting their packaging experience to their social outlets and even asking for fresh, unfolded prints to frame in their home.
Design & Illustration: Sean Metcalf
Marching Stamp Design: Michael Molinaro
Photography: Ben Lebovitz, Sean Metcalf
A series of logos I have designed throughout the years. Clients ranging from personal, small business, to corporate clients such as ABC.
Levi’s Vintage Clothing is not just apparel, but a collection of historical artifacts that celebrate the last 141 years of Levi Strauss & Co. and America.
We told the story of Levi's Vintage Clothing through a timeline interaction site showing off the product as pieces of art hung in a museum rather than just grid wall. Each time period reflected important cultural ties that no other brand can say heritage like Levi's.
We incorporated Levi.com main header into this site allowing for shopability across all major Levi brands while giving LVC a unique look and style in their own site platform.
Role: Design / Concept Development
Client: Levi's Vintage Clothing
Role: Design, Art Direction, Branding
Partner: TZX2, Jeff Huggins
Client: WIX, Superbowl XLIX
WIX + TZX2 was looking for branding design + art direction for the creation of their 2015 Superbowl digital campaign. The idea starred 5 former legendary NFL athletes, who traded in their careers in football, for new careers in business. Each athlete was starting their own new small business, and was using WIX to create their website.
I was responsible for the design, branding, and art direction for NFL athletes Terrell Owens and Franco Harris' website. Each athlete was starting a business that not complimented their personality. Terrell Owens was ready to show the world his very own humble pies. And, as a commemoration to Franco Harris' 1972, Superbowl-winning "immaculate reception" – Franco was now venturing off in a new kind of Immaculate Receptions: wedding planning.
This was hands down the most fun project I've worked on to date.
Art Direction + Design: Sean Metcalf
Illustrations + Animation: Odd Fellows
Engineer: Isaac Gierard
Challenge: How do we simplify and showcase Cisco's IOE technology in an engaging way?
Solution: Let people discover IOE technology in action – working live in Las Vegas through a beautiful, immersive IOE experience.
Commissioned painting for Rachael Juliette.
To design a piece that communicates "Work Hard Be Kind."
When Rachael initially told me about the project, the expectation was far from the solution. I wanted to create a piece that got right to the essence of the message. I knew that I didn't want to digitally create something because that would be too easy. I needed to make something that was hard. Something permanent. Something that would last.
Every design decision tied right to the message. It started with an old piece of wood that I found at a scrap yard. I retrieved the wood block, scrubbed off the years of old dirt that was on it, and painted it with a matte, chalkboard acrylic.
While ideating the design, I wanted the work to convey "kill 'em with kindness." In that the greatest strength comes from being kind to others, so that we might keep working hard. The design needed to feel tough, but loving.
Floral, ornamental tattoos were depicted on the bicep to convey sensitivity through the flexing, tough muscle. "TKO XOXO" is symbolic to knocking them out with kindness. Gold was used on the black paint to depict a sense of royalty, as "Work Hard Be Kind" was Rachael's golden rule.
I could not be more satisfied with the end result. The process of hand painting the letters and illustration was extremely difficult, but I loved every moment of it. Work Hard. Be Kind.
Screen prints available soon.
Role: Design, Ideation
Challenge: We have 20,000 unfamiliar people in a large room. How do we get them to break the ice and develop new friendships?
In 2014, Cisco came to JUXT for ideas on their annual, GSX Conference. Being that the conference was in Vegas for the first time in years, it only made sense to do it big. Our goal was to create a cutting edge experience that would facilitate introductions between attendees and equally reflect the innovative frontier that Cisco was pursuing. Also living up to the even theme: “Be Bold.”
The big idea: Human pong.
One of Cisco's number one goals for the GSX Conference was for attendees to get to know one another. They wanted GSX to inspire new, meaningful relationships that would in turn, encourage collaboration in their careers and professional growth.
So how do you help break that ice?
Give attendees something fun to experience together, that they never have before. Create memories, excitement, thrill, teamwork.
The primary GSX attendee was a Cisco sales person. This personae included an individual that is typically pretty competitive. We wanted to embrace that quality, by creating an experience around competition and teamwork. From that point, it naturally made sense to create some kind of game, that would involve teams and competition (much like their day to day work!)
The idea of pong came from answering the question "What's the simplest game for newcomers to get the hang of, and quickly enjoy?" Also, the visual design of pong worked really well within the hardware constraints of this project. A short throw projector, illuminating a 15x15ft transparent screen, comes at a pretty low resolution. By embracing the lack of resolution offered, we chose to create atari-like, pong graphics a la 8-bit design.
Connect challenge was designed to accommodate up to 8 people – 4 teams of 2. As players walked onto the floor, the game recognized them through each attendees RFID badge. An attendee's RFID badge contained their registration data: location, age, industry, vertical, years at Cisco, etc. When all players walked on the floor, the game would then pair them into teams based on their similarities. For example, two players were from the same state or sold the same Cisco product would be paired together. Also, the game would intelligently recognize the number of players on the floor and adapt its design to fit 2, 3, or 4 teams.
Each team of two was given a paddle. The paddle would move in the direction that the teammates walked towards, together. Keyword: together. The paddle would only cooperate when the teammates were moving harmoniously. If one teammate ran one way, and the other ran the other way – the paddle would fail. But when the teammates moved together in the same direction.. voila – the paddle would cooperate and the team was practically unstoppable. This experience was designed to encourage teamwork. Teams could only win when they worked together. If teams did not work together, they would surely lose.
Like a traditional game of pong, when you score on the opponents goal, you get a point. To speed up play (more than 20 thousand attendees were ready to play), when a team scored on another team, that team was eliminated. The last team standing was reigned champion.
The Connect Challenge was a massive success. Multiple people would come back again and again to play and meet new colleagues. Not only was it the main attraction and talk of GSX, but hundreds (if not thousands) of new relationships were formed.
This was by far one of the most challenging yet rewarding projects I have worked on to date. Everyone involved in the creative process of this project (including our client) played a crucial role in the success of Connect Challenge. It took every ounce of grit and tenacity to make this project happen in just 3 months.
JUXT (Creative Agency)
Shane Diver (Create Direction)
Vinicio Vazquez (UX)
Sean Metcalf (Design + Art Direction)
Dani Morales (Design)
Bryan Hawkins (Design)
Snibbe Interactive (Engineering)
Limited gold foil, letterpress print and horween-leather patch. Created in support of "The Pursuit" project's IndieGoGo campaign.
Role: Design, Art Direction, Photography
Designed and illustrated in collaboration with Nashville artist, Brian Wooden and leatherworker, Mika Becktor.
Celebrating the journey, not the destination.
It's the journey - the daily pursuit, where we find our happiness. Take delight in your journey, love each day, and inspiration will find you at every corner. The Pursuit is Happiness.
Letterpressed, gold and white foil print on black, French Papers. Designed, milled, and printed in the USA.
Printed by Weekend Press
Lasercut on California Horween leather by Mika Becktor. Handstitched on a vintage, American-Made Levi's jacket circa 1970's.
This project consisted of a new site design and interactive branding for the Omnicom design agency, GO! Experience Design. The objective was to create a site experience that reflected the experiential direction that GO! often takes in their design work. By incorporating ambient use of HTML5 video and dynamic CSS3 animations, we were able to achieve this all while creating a responsive site experience that could live on desktop, tablet, and mobile.
Role: Design, Art Direction
Client: GO! Experience Design
Accolades: Awwwards Site of the Day
My CV Resume
I was browsing through The New York Times archive over a morning coffee when I got hit with an interesting idea. "Why do all traditional publications look so.. traditional?"
So I took the challenge of taking the formal qualities of a newspaper and translate it into something modern and elegant (but still maintain its authentic quality). It just so happened that this idea could create an interesting resume mailer that I was eager to begin. With twenty weeks of school left for me, this all sounded like a great opportunity to hit the sketchbook.
I consider myself a conceptual designer that loves typography. With that said, wanted my CV to highlight my strengths so I focused on an interactive, conceptual design derived from clean type.
"Graphic Design is essentially about visual relationships, providing meaning to a mass of unrelated needs, ideas, words, and pictures. It is the designer's job to select and fit this material together and make it interesting. The reason apparently unrelated things become interesting when we start fitting them together.. is that the mind's characteristic employment is the discovery of meaning, The Discovery of Design.
" – Paul Rand
Braille is quite possibly the most unrelated thing to Graphic Design. The blind
can not see, so why would Graphic Design be relevant then? I took upon the challenge of taking braille (which fully translates Rand's passage in the piece), and relate it to Graphic Design in order to "make it interesting" as Paul Rand puts it. The complimentary-colored circles are used to symbolize a Venn Diagram, essentially taking two unrelated things (Braille and Design) and "fitting them together" as he puts it. Which is why, in the middle you have the relationship:
to Discover Design.
A tribute to a special case of love. I created this piece as a gift to our friends and newlyweds, Jon & Lily Evans.
While in Los Angeles for their wedding, I noticed the unique love the two had for eachother by the way they gazed eachother's eyes. Inspired by this, I wanted to illustrate a piece of art that could embody that. The use of floral ornament was inspired by the abundance of vines located at and around their home. Additionally, this stylistic direction was intended to symbolize the natural, timeless, and beautiful love that Jon & Lily had for one another.
I began the process by sourcing two profile photographs of the two. I iterated upon numerous thumbnail-sized illustrations until I was comfortable with this execution. From there, I illustrated the piece at a larger scale, using white and gold pens on black 22x30 Stonehenge paper. Additionally, I created a vector, digital copy of the artwork for future reproductions.
A series of illustrations and designs that I created for Young&United.
An interactive concept to create the ultimate team training product that lives on mobile and desktop.
Role: Design, Art Direction
I love typography.
Here's a collection of some of my favorite lettering projects that I've created.
Art Direction: Sean Metcalf
Animation: Markus Magnusson
Design: Markus + Sean
Objective: come up with a series of 6 greetings that online users could exchange between each other. Due to a large international audience, greetings needed to be gender sensitive towards all ethnicities.
Solution: rather than a standard "facebook like" button or a relative pat on the back, we wanted to create something that the recipient would be thrilled to receive. Something that could be so fun, that the receipient would want to send one back in exchange. So, we decided to create a series of 6 short animations that demonstrated the following greetings: High Five, Hand Shake, Bear Hug, Jazz Hands, Fist Bump, and Bow. A diverse range that could be understood by a variety of ethnicities.
Frequently Asked Questions, 3 Designers
FAQ 3D is a typographic interpretation of Debbie Millman's popular book: "How To Think Like A Great Graphic Designer." Millman's book contains multiple interviews with today's most renowned graphic designers. FAQ 3D features three of those designers: Michael Bierut, Milton Glaser, Paula Scher.
Role: Design, Direction
A Rebrand of a small, boutique guitar shop in Atlanta, Ga. The objective was to create a new logo, tone, and web presence for the small but renowned guitar store.
Role: Creative Direction, Design
Assistance: Ben Lebovitz - Photography, Art Direction
Exploration and adventure is in my blood. Always on the hunt for something new, I took an open mind and a moleskin to San Francisco when I moved out west in 2013. Here are some of my discoveries.
A typeface, product display, and campaign that I designed in 2011. Using acrylic magnetic pieces, guests can create the entire Tri Face family within the product display. Voila. Let's make type magic.
A responsive portfolio theme that I designed and concepted for funsies. Available on Themeforest soon.
Cover design and illustration I created for the popular novel, Crime And Punishment.
In the story, Raskolnikav undergoes deep mental anguish. He illustrates this strife through the metaphor of a moth circulating a flame. The moth, carrying the guilt and pain he feels, circulates the flame and continues to get closer. Until it gets too close and is no more.
Role: Illustration, Design, Direction
I was invited to design and mix a couple records for Designers.MX
Role: Design, Photo – All imagery shot with my iPhone
EN Magazine is a fashion design & culture magazine concept. EN Magazine features the "What's EN" aka "What's In" for today's fashion industry standard and design culture. The project is a collaboration amongst four SCAD Students: Sean Metcalf (Design & Direction), Dru Phillips (Photography), Dylan Shaw (Photography), and Katherine Owen (Fashion Design).
Role: Design, Direction
Brand development and promotional content for the new song of country music singer, Jenna Paulette.
Role: Creative Direction, Design
Photographer: Ainsley Joseph
I was approached by good friend and digital strategist, William Herring about an idea he had. What if we could create a platform that housed all the social content for NYC Fashion Week? So, we rallied a team of strategist, designers, and developers and hit the drawing board.
NYC Fashion Feed is a one stop shop for all social content on the web. It aggregates all social content from Instagram, Twitter and translates it so you can see all the hottest trends and find out which designers are on top.
Role: Direction, Copywriting, Design
Team: William Herring – Digital Strategist // Patrick B Johnson – Digital Strategist // Ben Lebovitz – Design & Art Direction //
Role: Branding, Copywriting, Product Design, Design
This project consists of an identity redesign for Il Pasticcio wine and grill in Savannah, Georgia; including logo, photography, and web design. Il Pasticcio was a premiere Italian dining experience in the heart of Downtown Savannah, except their branding and identity lacked considerably. Lavish interiors and exquisite meals added to a great experience. However, their current identity and branding couldn't tell this story. Unfortunately, this identity system never saw the light of day at Il Pasticcio. The restaurant later went out of business.
Role: Design, Photography, Direction